Original Music & Sound Design for Video Games
Syncing your vision, your artwork, and user's gameplay to original adaptive music and sound.
Syncing your vision, your artwork, and user's gameplay to original adaptive music and sound.
A heroic battle game with heart-pounding music, a mysterious cave with eery sounds and an ominous tune, a medieval bar with a foot-stomping gig. To match your vision to the perfect soundscape regular communication is a must. Phone, video, email, text, in-person are all on the table.
I'm JR McConkey, a music composer and sound designer with a background in classical guitar, music composition and electronic sound design. With me you are getting reliability, punctuality, availability, and customized original music and sound effects. I can compose for most genres but lean towards fantasy, mystery, excape, explorer, battle games. more on me...
Whether it is simple wav files or team collaboration within a Wwise or Fmod project, I will not stop until that fade-in of the forest music lines up perfectly with the cabin door opening! If you use another software, I am a quick and eager learner.
All VSTs here, with an 8/8 rhythm and 16 bar melody that can easily move into an adaptive/interactive structure.
Some custom-made percussion sounds behind a building modal melody.
Mostly orchestral VSTs here, with another set harmonic structure that easily be arranged into adaptive music.
Classic Cube scene powered through Wwise, now fully equipped with my sound effects (item pickups, footsteps, shooting all gems, explosions, teleporter) and in the background self-composed exploring music playing through random step containers.
Another Cube scape, now fully fitted with my original sound design effects and background spooky/explorer music.
Another Cube scape with all new sound effects including item pickups, footsteps, shooting all gems, explosions, teleporter, jumps, lands, grunts, growls. In the background is self-composed combat music playing through random step containers in Wwise.
This is some odd room someone made years ago for Cube, now fitted with my 'mystery room music' rolling in the background and custom-made sound effects (footsteps, wand throw, gem crash, jump sound, etc).
Scrapes and whistles from the cello and violin throughout this one...
The melody here repeats and moves through various instruments and counter-melodies.
Synth rhythms, foghorn, and strings build throughout but the sounds and arrangements can extend and switch in and out depending on gameplay.
Jazzy whimsical sort of feel here, reminds me of a pop song from the late 2000s...
Classical guitar starts off with the harmonic structure, which builds and repeats a bit through various sounds and instrumentations.
A little darker, more mysterious 'other world' feel to this one.
Full orchestra here with toy piano arpeggios leading the way.
Time to kick back and enjoy a successful journey?
I tend to lean towards full orchestra for the 'good vibes' music...
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